Handbook of Research on Serious Games as Educational, Business and Research ToolsISBN: 9781466601499
Publication Date: 2/29/2012
Collects research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior. Including research on the technological aspects of serious games, user experience and serious games, serious games for social change, and business opportunities for serious games.